About Snapshot Games
Snapshot Games was founded in 2013 by Julian Gollop and David Kaye with the objective of developing video games in the tradition of Julian Gollop’s earlier titles with modern, high quality presentation and multiplayer and social features. The company’s first title is Chaos Reborn, a sequel to the classic Chaos game first published in 1985. It was successfully funded on Kickstarter in April 2014.
Julian Gollop / СЕО
Jullian Gollop
I have been designing and developing games since 1982, including 8-bit classics such as Chaos, Rebelstar and Laser Squad. I designed the seminal X-COM UFO Defense, released by MicroProse in 1994, rated as the best PC game of all time by IGN in 2000 and 2007. I worked for Ubisoft Sofia from 2006-2012 as game designer and producer on Ghost Recon Shadow Wars for 3DS and as creative director for the first year of development on Assassin’s Creed III Liberation for PS Vita. I have been working on my new title for Snapshot Games, Chaos Reborn, since 2012. I live in Sofia, Bulgaria, with my wife and two children.
David Kaye / President
Jullian Gollop
I've been building games since high school. I started out as a game designer and co-founder at Iron Realms Entertainment, the world's first company to sell virtual goods in games. Since then, I have played several founding roles at companies across the online, mobile and social gaming sectors. Today I run Gaming Insiders, a private community for the entrepreneurs and executives who are building the new games industry. In October, we will host the second Gaming Insiders Summit in San Francisco. My favorite games include Audiosurf, The Secret of Monkey Island and System Shock 2.